Response and Meta-Responseįeagin thinks that when we interact with art we experience a 'direct response' and sometimes a 'meta-response'.Ī direct response is a response to the qualities and content of an artistic work. This paper explores how Feagin's theory is useful in understanding unscripted tragic narratives through a critical examination of Ubisoft's 2008 open-world shooter, Far Cry 2. However, an essay 1 from 1983 published by Susan Feagin entitled The Pleasures of Tragedy introduces a theory which appears to unravel the paradox. ![]() The paradox goes as follows: if tragedy causes an unpleasant response in a subject, how is it that we ultimately derive pleasure? Several theories have been posited by philosophers ranging from Aristotle to Hume, but few stand up to serious scrutiny. Every theory of aesthetics must be able to explain what is commonly known as "The Paradox of Tragedy".
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